Shin Megami Tensei: Persona 3
Soundbite:
Combining the aspects of a dating simulation with the labyrinth exploring qualities of a role playing game, Persona 3 presents the player with a confusing game that flips too easily between a horror filled school hall and the banal book-learning of a classroom.
Premise:
Being a transfer student to a new high school can be hard enough, but add to that to being attacked during the Dark Hour, a hidden hour in which sword wielding enemies come out and most of the population transmogrifies into coffins, after the first day and it is enough to drive anyone to develop an extra persona. Persona 3 presents the life of a male student who unleashes his “Persona”, expression of his psyche, the night after his first day of school. Oh, and he unleashes this “Persona” by shooting himself in the head, point blank.
Yes, this game is rated Mature for a reason and it is not the dating simulation aspects. Each time the Dark Hour rolls around you must fight to stay alive but you can always summon your Persona if need be, just load up your Evoker, a gun-looking device which you point at your head, aim and fire.
Notes:
- The first 10 minutes or so is either full video or partial video with voiced-over text with very little in the way of actions by the player minus choosing a name.
- Roughly twenty minutes into the game is where the player first gets to control the character which consists of very little exploring.
- The player eventually joins the Specialized Extracurricular Execution Squad (SEES), a school group that is tasked with fighting the Shadows — the main enemies of the games.
- Only after close to the 2 hour mark can the player move the character throughout the town without a clear agenda or task to complete.
Grade:
Not recommended to anyone who is not familiar with the Megami Tensei or Persona series of video games, it can be both shocking and boring at times, and for great lengths, without the ability to save or stop. Borrower or renter beware! Worth a try, but not a buy. 5/10
Aqua Teen Hunger Force Zombie Ninja Pro-Am
Mixing the non-stop action of a button-smasher and the precision timing of a golf game, [Adult Swim] and Williams Street Games bring Aqua Teen Hunger Force Zombie Ninja Pro-Am to the PlayStation 2 with mediocre results.
Premise:
Master Shake, having stolen Frylock’s mail and discovered that Frylock was accepted into a exclusive golf resort, immediately invites himself to show off his golfing skills. Starting the game by learning to golf by knocking out Carl’s, neighbor to the Aqua Teen’s, windows it precedes through a standard golf course. “Standard” in this case means infected by Carl’s crabs and trees that try to kill you. Oh, and watch out for the human and nuclear waste infected water, it’ll kill you! Each progressive level visits a familiar location to fans of the show such as the Moon, Egypt and Hell.
While not the best racing, fighting, or golfing game by a long shot, Aqua Teen Hunger Force Zombie Ninja Pro-Am delivers adequate play and manages to reproduce the comedy and zaniness that made the show great.
Notes:
- Loading takes too long between levels and menus.
- Having full episodes within the game to watch is a huge plus.
- The 3D rendering of the characters takes time to get used to seeing.
- The titles of each level are humorous, for example: “Night of the Living T-Shirt of the Dawn of the Dead”
- I stopped at level 8 of a total of 12 levels. Not a very long game.
Grade:
In the end, unless you are a huge fan of the series it is not worth buying. Borrow or rent. Not a buy, unless for cheap. 6/10


