Archive | January 2008

Shining Force EXA

Shining Force EXA cover art
Playing as both Toma and Cyrille, you seek the ancient sword Shining Force. You travel with a Centaur named Gadfort, a Noswald knight. He seeks out the ancient sword’s power to restore justice and honor to the world. Your other traveling companion is an elf named Maebelle, one of the last of her people, who seeks to restore her race to it’s former glory. You have been searching for some time now and have banded together as allies, if not friends. Each one of your party has a special skill that they posses. Gadfort has a striking attack and is good with swords and Maebelle, as an elf, is an archer. Playing as Toma, you are a swordsman and combine your fast physical attacks with limited magic. Playing s Cyrille though, you are a skilled magic user and combine elemental attacks with limited physical attacks.

Together your group comes across a cave that leads into a vast mountainside. Adventuring in, you finally come face-to-face with the ancient sword, Shining Force. Each in turn tries to raise it from it’s mount in the middle of the room. No one is able to move the sword until Toma tries at which time the sword melts into his arm and the mountain begins to tremble. What was thought to be yet another mountain is in fact an ancient castle that is now under your command. With this castle and the vast power of the Shining Force sword, the world is in your hands. Now, what will you do?

Notes:

  • I really like this game. After being burned by some of the other games I’ve recently reviewed, I found this game to be both fun and challenging.
  • It is classified as an Action Role Playing Game and plays very similarly to Diablo with a fixed camera view of an environment with traditional role playing game elements added to that style.
  • Both graphics and music are pretty good. In some places the visuals look great but the quality drops a bit in places to merely looking decent. The cut-scenes use an accented cell-shaded style that looks similar to Wind Waker but with more realism and in a more serious fantasy setting.
  • Gameplay is decent with a balance between playing as Toma or Cyrille. One needs to get close for physical attacks and the other needs more distance for magic. Interesting additions to the traditional action role playing game model are the use of an attack charging system and the ability to heal both health points and magic points over time.
  • The most notable thing I found about the game is that each dungeon has an area where the game tells you that the route you are about to take is not part of the current scenario but is there solely for testing your skills. I appreciated the inclusion of parts of the game that were created solely for more hardcore gamers.

Tales of the Abyss

Tales of the Abyss cover art

Your name is Luke fon Fabre and you are the son of Duke Fabre of the Kimlasca Kingdom, and you hear voices. These voices are only heard by you and when the voice finally stops speaking, it leaves you with headaches. These episodes happen from time to time and no one at the manor in which you live seems to worry when it happens. Your best friend is some guy, named Guy. Every few days you are trained by the general of the army who is clearly schizophrenic, telling you at one point it is pointless to train you since you will never leave and at other points that you will gain power as you battle other people in the outside world.

You live a normal life, confined to a manor, locked in for your own good. You also have no memory of the past. Seven years ago you were returned to your family, after being kidnapped by the Malkuth Empire. When you were returned you had no memory of what had happened and still do not remember. Still, it does not matter. Life as a member of the royalty suits you as your life is easy and the only activity consists of the occasional training. Your easy days are at an end however when Tear Grants, sister of the general that has been training you, crashes you life and causes you to be transported across the world when your two powers resonate with each other in a chance encounter.

Notes:

  • It is the eighth game in the Tales series and the game that followed Tales of Legendia. It uses a similar battle system as well. This games adds limited free roaming in a three-dimensional area instead of the forced two-dimensional style of Legendia but is basically the same engine.
  • I am just not a fan of real time battling in role playing games and although this game gives you more movement, I still do not like it. The system is not bad by any means or even that hard to get used to, but it is just not something I particularly like in a role playing game.
  • The game looks very good overall. The in-game graphics vary a bit though. Some areas look very good and others considerably less good. There is also an Anime prelude video that looks good as well.
  • Both in-game and cut-scene music is quite good. Several parts have a woman singing as part of both gameplay, the use of a certain person’s fonic arte – the equivalent of magic use in most other role playing games – and a cut scene where that person is using that technique on other people in a game engine rendered scene.
  • The game is considerably heavy on nouns. Almost all in-game places, people and objects have original names that give the game-world a realistic feel but makes it hard to take in all that culture at once.
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