Archive | January 2008

Eternal Ring

Eternal Ring cover art

One ring to rule them all, one ring to find them, one ring to bring them all…
Eternal Ring

You are Frodo Cain Morgan. You are sent on a mission by your adoptive father to seek out Mt. Doom The Island of No Return. Because honestly, the title The Island of No Return sounds like loads of fun.  Your mission is to seek out the all powerful One Ring Eternal Ring.

Landing at the beach, you get out and start to head into a cave when the fisherman who brought you there takes that opportunity to finally start a conversation. He talks about how hard it is being the King’s servant, obviously having had the pleasure of being the ferryman for the Abyss of Instant Death and Waterfall of Unending Doom before coming to the Island of No Return. You then enter the cave. The fisherman, having spent hours in what appears to be tying his hands together, is overshadowed by a dragon and most likely killed. Although he was probably picked up and carried to his next job of ferrying men to the Place That Has a Scary Title.

Preceding through the cave, you come upon an area that contains reptile like creatures that surround you. Since they move in a seemingly hostel way, you slay them all. Thus ends the story of the misunderstood reptile creatures of The Island of No Return, their rich history of doing nothing, attacking people that walk by and installing torches in random locations in caves are done. After having destroyed an entire civilization you come across a camp of soldiers sent ahead to scout and investigate the island.

You present yourself to the deputy captain who promptly takes your sword away. He says it is because he “takes care of the company equipment” and sends you to look for “Wallace in the Storehouse”.  “Wallace in the Storehouse” is most probably slang for “insane” and taking care of “company equipment” means “take away the sharp thing from the idiot.” Thus the two hours end, with you in search of “Wallace in the Storehouse” and the vast adventures that must entail.

Notes:

  • This game is a first-person role playing game. It handles like a poorly ported Doom-clone from the PC to the console.
  • You must use the L and R shoulder buttons to strafe, or look up and down.  This causes no end of fun with having to mash buttons while trying to kill a flying creature above you and walk at the same time using the D-pad.
  • I died within 15 minutes of starting it.  I tried to return to the beach that you start the game at and when I did crabs surrounded and killed me.
  • Although the pre-rendered scenes look very good for a 2000 launch title, the in-game graphics are terrible.
  • It says it has Dual Shock controls but that is a lie. I could not get them to work.  I even tried to enable them from the settings menu, which is where I found out it had Dual Shock support, and all it did was slow down Cain’s walking.
  • It seems to have a day-and-night cycle although that could be my television messing up.

Xenosaga Episode III: Also sprach Zarathustra

Also sprach Zarathustra cover art

How does this game compare to the previous two titles in the series?

The most notable change is that the graphics are improved. Both in-game and pre-rendered scenes look better than both the first and second game. This game continues the use of vast dungeons and long videos that was introduced in the first game. The third game also continues to try to tell the vast interwoven story introduced in the first game.

This third game matches the most with the first game in that it has the return of voice-actors that were replaced in the second game and has the use of shops that was also missing from the second game. The more negatively received “break system” that was an integral part of the second game is reworked in this game as more of a Final Fantasy-like “limit break” system.  It also has the return of a “database” system where in-game information about the environment, enemies and allies can be accessed at any time, along with videos that have already been seen.

Notes:

  • Like I noted in earlier paragraphs, the original voice-actors and shops are back in this game.
  • This game continues the use of long, minutes long, video between sections of the game that was used in both other titles.
  •  The game is supposed to be the ending of the long, and rather drawn out, story from the first game. After spending 50+ hours in both other games I am really looking forward to it.
  • The whole series, this game included, is very heavy with names both of battles, places and people.  Expect heavy use of Hebrew, Greek and Latin based naming schemes.  This game also has a character that says random Latin phrases, which is interesting, but ultimately kinda annoying to me as I’d have to stop and think about how to translate what she was saying.

Grade:

Only recommended by me to people who have played, and liked, the other games in the series. So far I’ve been happy with it. It reminds me of the fun I had with the battle system in first game and the quality of the video in the second game. 8/10

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