Harvey Birdman: Attorney at Law
I was excited to hear about this game. “Ha! Ha! Birdman!” I thought to myself. I was ready to embrace the wacky humor of the hit cartoon Harvey Birdman: Attorney at Law in game form. Once I got my hands on it however, my attitude changed.
I first tried out a demo version on the PSP. I had signed up with the PlayStation Store to pick up a demo of this game, as well as Patapon, to finally try out. I had heard some early whispers of reviews. Some had said it was reminiscent of the Phoenix Wright series of games on the Nintendo DS, which were getting high praise at the time. I was noticeably disappointed then to learn that I could not beat the demo.
It’s not that I didn’t like the demo, I did. I enjoyed watching the characters act out my whim as I tried out every little, and sometimes nonsense, clue and theory. Hearing the all of the voice actors from the show in the game, including my personal favorite Mentok the Mind-Taker, was great. After failing to put the right clues in the right order several times, often with humorous results, I failed the demo. The I failed it again. Then a third time. It was then that I thought I might just try a different game.
When I found out that I could get my hands on a copy of the game for the PlayStation 2, I got excited again but with a heavy dose of skepticism. Surely the full game, on a different system, would be better than that demo? It turns out, not so much. I quickly learned that the demo and the full game are the same. The demo I played was thrown right back at me as the second case after a simple first case that served as more of a tutorial than actual challenge.
You might like this. I didn’t. I enjoyed the humor. I liked the cameos. I loved the voice acting. I just could not understand the nonsense plot. Sure, the idea is that it is not supposed to make sense. The cartoon strived to make as little sense as possible, to great comical effect. A game however needs to make sense. I did not feel this game did, or at least, not in a way I was able to easily figure out.
Capcom Arcade Classics Remixed
If you were to pick one arcade collection for the PSP, you would hardly go wrong with Capcom Arcade Classics Remixed. Containing a wide section of games from the late 1980s through early 1990s, it scratches that itch to play arcade classics on the go. Ranging from simple puzzle games, like Block Block, to the hard to classify Quiz & Dragons, with board game elements to fight dragons and quizzes about pop-culture, it has a bit of something for everyone.
I personally really like playing 1941: Counter Attack. Years ago, I was a huge fan of the NES version of 1942. I’m not quite sure why I liked it. I was never that great at it. I’d make it two, maybe three, levels into the game on any one play and then have to start over. Yet I played it over and over. I probably played it as much, if not more, than The Legend of Zelda or even Super Mario Bros, the more notable classics. Playing 1941: Counter Attack was like being back in my childhood, only this time with extra advantage. Infinite continues, an optional setting on most games in the collection, provided me with a leisurely pace as I plowed my way through the game without having to worry about that one inevitable mistake that would always put me back at the title screen in the past.
Including Street Fighter in this collection is an interesting move. While many swear that the later games in the series are, arguably, some of the best fighting games in existence, very few praise the original. I will admit I found it frustrating. While introducing some of elements, and characters, that made the later games great, this game does not merit much pause other than to signify the roots of the popular franchise.
With a set of twenty games total to try, a new challenge or forgotten love could easily be found. While somewhat heavy on shooters, both vertical and side-scrolling, it has a reasonable balance of genres. With a plethora of extra information and options of play, the replay value is very large here. With the added option of infinite continues, even those ever elusive endings can be achieved at long last.
