Archive | July 2008

Kuon

If there was any one single collection of games I have played the least, it would be those in the survival horror genre. Most games that I try out in this vein frustrate me with either being too hard for my tastes or leave me in utter confusion while playing. Kuon, despite using many common tropes of the genre, was one of my better experiences.

Without knowing those little bits of understanding that have to do with basic beliefs and cultural themes of certain time periods, trying understand the basic plot of period games become harder. This game takes place in the Heian period of Japanese history which, after researching, I learned that it saw local lords ruling regions with help from astrologists, spiritual advisors, who used magic to help balance the forces of nature and darkness. Understandingly, the use of door seals – translated mysteriously from Japanese mythology into Greek, as if that would help North American audiences – and solving zodiac puzzles did not come as easy to me as someone who was more familiar with those ideas.

Starting the game gives you the choice of two different phases, Yin and Yang. One is the tale of one of the daughters of a local priest, Doman, named Utsuki. After not hearing from her father for a prolonged period of time, she and her sister go to the manor in which her father was sent to exorcise demons. Upon arriving they find that many doors have been sealed by mystical powers. While further exploring, they decide to separate. Playing the role of Utsuki, you must battle gaki, “hungry spirits”, with a knife while exploring to find out both what happened to your father and what has affected – and in most cases killed – the people of the manor. The Yang phases puts the player in the role of Sakuya, a disciple of Doman. She joins a group of other astrologists who have been called together at the manor. Battling mostly ghosts using magical powers, she must investigate the many deaths and build ups of negative spiritual energies, tempests, that are plaguing the manor.

While it did not impress me in any real way or really show off any new ideas, it had a couple of neat things. Getting near to an enemy, or when one jumps in front of you, causes the game to produce a heartbeat sound that quickens as you approach. On the visual side, after walking blood spills – and they are frequent – adds bloody footprints to the floor trailing you for a short time. These things, while not innovative, add slightly more appeal than its otherwise generic survival horror play.

Screenshots

Dark Angel

Strong women in black leather hold a certain fascination with me. I’m not totally sure why. Whether it be Trinity (Matrix films), Selene (Underworld films), Aeon (Æon Flux) or in the case of Dark Angel, Max as played by Jessica Alba, they wield the dual attraction of the promise of physical danger and, let’s be honest, form fitting clothing. You can understand then that the TV show was of interest to me. And while I can’t say I totally loved the show, I can say I watched most of the first season and bits of the second. The game then, being based loosely on the show, was something I’d need to check out.

It held great promise. All it needed was as many shots of Jessica Alba, in leather, beating up people as it could. Or, in the case of poor modeling skills, someone that looked vaguely like her. That they achieved. When it came to gameplay however, I wished they’d spent more time designing levels and working on the fighting system than trying to model the protagonist.

When trying to come up with some overall opinion of the game, I stumbled on something that I feel it lacks. That simple thing is fun. The levels often devolve into a contest of Max versus a group of men who occasionally look different. They don’t always start that way. Many level introductions explain how you are to sneak into an area or stealthily take out a certain enemy, but it always end with fighting. Regardless of how well you can crouch and hide, the enemies inevitably find you and you have to fight it out street brawl style with wave after wave of enemies.

The game is not without some positives however. Voice acting from many of the regular characters including Jessica Alba and Michael Weatherly are within the game which provide a connection to the original show. The weak fighting system – button smash to win – and weak plot – somehow most of the minor characters get kidnapped at various points – outweigh these promising additions in the end though.

Screenshots

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