Playing: Fallout 3, Burnout Paradise, Gears of War
Fallout 3
I’m 16+ hours in and still playing. That should say something. There are a few things that keep bugging me though.
The settlers in Megaton talk with the other named NPCs and produce some funny encounters. Jericho, for example, greeted a settler with “What the fuck do you want?” to which he said “Goodbye.” Jericho then replied with “See you later.” Halfway through the conversation Jericho went from angry to nice for no reason. Another example comes from when an NPC has one emotion when they greet you but then switches emotions two or three branches into the conversation only to return to the same initial emotion. Crazy mood shifts.
The combat becomes rather tiring. Once enough perks or levels are gained, shooting enemies becomes rather easy. Using VATS for headshots over and over becomes really annoying. Not that I don’t think the game can have challenging combat at times but I want more than just shooting enemies one after another while exploring.
The Wasteland is rather boring. Once I got within a town or other location, the exploration was good. Looking through rubble and pilfering from random houses was great. Having to walk across a barren field with nothing but occasional rocks or Molerats? Not so great. Of course, once I walked somewhere I can Fast Travel there again, but still… the walk there is deary.
Oh, and I wanted to note that, yes, I do have the dog Dogmeat. It took a couple of tries in order to make sure he survived to a Fast Travel point but now he is in my Megaton house.
Burnout Paradise
I like driving fast. Sometimes I crash into other cars or a wall. Nothing much more to say. Well, maybe that using motorcycles is really cool too.
Gears of War
Most “macho talk” I’ve ever heard in one sitting.
It’s a tactical shooter. The cover system works very well. The combat is fun but repetitive.
I put about an hour in and got through a half dozen checkpoints in Act 1. I might play more but that’s doubtful. Without a friend to try out Co-Op, I’m not sure I want to keep brute-forcing my way through the game with die-retry cycles.
Playing: Lost Odyssey, Fallout 3, Mirror’s Edge
Lost Odyssey (360)
This game feels like a Final Fantasy game. That is the best description I can come up with my hour or so of play. It has video that shows epic battles and special-effects heavy magic usage. It has a turn-based battle system. It features a protagonist that is moody. Yes, this could have been a Final Fantasy game and I’m all for it. I’m going to give it a few more hours to really suck me in before I decide if I’m going to be in for the very long haul. (It’s 3 discs long.)
Fallout 3 (360)
Dialogue trees. Dialogue trees. Dialogue trees. My short time with this game has taught me that my experiences will be based in choosing options and then listening to people talk. And then choosing options. And then listening to people talk. In the couple of hours I’ve played the game, I spent most of my doing that. It’s not that I dislike this game, far from it, but all the dialogue listening has gotten on my nerves. Of course, most if not all of it was self-inflected too.
I want to say something about the aesthetics of the game too. It reminds me heavily of BioShock. But while BioShock goes more towards the gothic, Fallout 3 has more of a lighter, slap-stick feel at times. I laughed several times during the various tests and introduction parts within the Vault.
Mirror’s Edge (360)
I finished this game last night and, well, I don’t want to play it anymore. I’ve covered my impressions already but let me say that I’ve found another frownable item. After finishing the game, and writing out some thoughts, I thought I’d try out the Time Trials and Speed Run modes. Only, there is a problem. I can’t even see those modes without logging into an EA account. That was a deal breaker for me. I’m not going to sign up for another account just to access two modes of the game which are linked to around a third of the achievements. Screw that.
I do things.

Hello. I'm Dan. I write things.
Contact:
dan.cox [at] videlais.com
Contributor:
Nightmare Mode.
Co-host/Producer:
The School of Athens Podcast (Site)
Co-host/Producer:
We Were @Play Podcast (Site)
Recent Ramblings:
- Flow, flOw, Flow-er and other Thatgamecompany themes…
- Ending Knowledge: Final Fantasy XIII-2 and understanding story through paradoxical endings
- The garden and the gate: flOw and the problems with Flow
- Currency of Pain: A reading of Batman: Arkham City
- Sneaking ‘n’ Stealing: An example and analysis of a gamespace
- Gamespaces: They’re full of space
- Final Fantasy XIII-2: The story so far…
These seem to be popular
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