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	<title>Comments for It Moved and Other Musing</title>
	<atom:link href="http://videlais.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://videlais.com</link>
	<description>A collection of digital ephemeral and written riffraff.</description>
	<lastBuildDate>Wed, 20 Jan 2010 08:34:47 +0000</lastBuildDate>
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		<title>Comment on Hazardous by demruth</title>
		<link>http://videlais.com/2010/01/19/hazardous/#comment-73</link>
		<dc:creator>demruth</dc:creator>
		<pubDate>Wed, 20 Jan 2010 08:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=551#comment-73</guid>
		<description>Hey,

Just so you know, the mod version and what will be available as a final commercial release are going to be two very different things. The version that you played, being the mod, is a complete &quot;experience&quot;, though it lacks the familiarity of a sense of progression that people who just play games would like, unless you&#039;re really into working things out yourself. The commercial release, given that it won&#039;t be a free mod, is being changed so that whilst retaining it&#039;s status as an art game and exploratory feel, will also hold much more familiarity within the bounds of an actual game. 

If you have issues with trying to progress through Hazard, send me an email (alex@demruth.com) and I can help you work out what&#039;s going on in the game and where you need to go to see some of the things that probably intrigued you from the trailer (the gun etc.). There are a whole lot more game elements later on, but it starts out very abstractly and uninformed in the mod. 

I appreciate your thoughts. 

Thanks,
 - Alexander Bruce</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Just so you know, the mod version and what will be available as a final commercial release are going to be two very different things. The version that you played, being the mod, is a complete &#8220;experience&#8221;, though it lacks the familiarity of a sense of progression that people who just play games would like, unless you&#8217;re really into working things out yourself. The commercial release, given that it won&#8217;t be a free mod, is being changed so that whilst retaining it&#8217;s status as an art game and exploratory feel, will also hold much more familiarity within the bounds of an actual game. </p>
<p>If you have issues with trying to progress through Hazard, send me an email (alex@demruth.com) and I can help you work out what&#8217;s going on in the game and where you need to go to see some of the things that probably intrigued you from the trailer (the gun etc.). There are a whole lot more game elements later on, but it starts out very abstractly and uninformed in the mod. </p>
<p>I appreciate your thoughts. </p>
<p>Thanks,<br />
 &#8211; Alexander Bruce</p>
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	<item>
		<title>Comment on Garrison Keillor Project &#8211; Special 01 by Written Riffraff &#171; It Moved and Other Musing</title>
		<link>http://videlais.com/2009/07/19/garrison-keillor-project-special-01/#comment-71</link>
		<dc:creator>Written Riffraff &#171; It Moved and Other Musing</dc:creator>
		<pubDate>Mon, 20 Jul 2009 02:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=495#comment-71</guid>
		<description>[...] first (unofficial) episode in the series is I Heart Telling Tales (Libsyn [...]</description>
		<content:encoded><![CDATA[<p>[...] first (unofficial) episode in the series is I Heart Telling Tales (Libsyn [...]</p>
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		<title>Comment on Garrison Keillor Project &#8211; Part 1 by lolcthulhu</title>
		<link>http://videlais.com/2009/07/03/garrison-keillor-project-part-1/#comment-70</link>
		<dc:creator>lolcthulhu</dc:creator>
		<pubDate>Sun, 05 Jul 2009 05:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=481#comment-70</guid>
		<description>A Prison Cell Companion.</description>
		<content:encoded><![CDATA[<p>A Prison Cell Companion.</p>
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	<item>
		<title>Comment on Deconstructing Procedurals: The Opening by lolcthulhu</title>
		<link>http://videlais.com/2009/04/20/deconstructing-procedurals-the-opening/#comment-69</link>
		<dc:creator>lolcthulhu</dc:creator>
		<pubDate>Wed, 22 Apr 2009 03:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=459#comment-69</guid>
		<description>This video is relevant? 

http://www.youtube.com/watch?v=_sarYH0z948</description>
		<content:encoded><![CDATA[<p>This video is relevant? </p>
<p><span style="text-align:center; display: block;"><a href="http://videlais.com/2010/01/19/hazardous/"><img src="http://img.youtube.com/vi/_sarYH0z948/2.jpg" alt="" /></a></span></p>
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		<title>Comment on First Look: Assassin&#8217;s Creed by Assassins and what they believe &#171; It Moved and Other Musing</title>
		<link>http://videlais.com/2009/04/17/first-look-assassins-creed/#comment-68</link>
		<dc:creator>Assassins and what they believe &#171; It Moved and Other Musing</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=449#comment-68</guid>
		<description>[...] Assassins and what they&#160;believe  [I&#039;m going to try to post my thoughts about new games as I play them. Hopefully, these will be of interest to someone else (other than me). This is a follow-up post on yesterday&#039;s First Look.] [...]</description>
		<content:encoded><![CDATA[<p>[...] Assassins and what they&nbsp;believe  [I'm going to try to post my thoughts about new games as I play them. Hopefully, these will be of interest to someone else (other than me). This is a follow-up post on yesterday's First Look.] [...]</p>
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	<item>
		<title>Comment on It&#8217;s all rather depressing by lolcthulhu</title>
		<link>http://videlais.com/2009/04/14/its-all-rather-depressing/#comment-67</link>
		<dc:creator>lolcthulhu</dc:creator>
		<pubDate>Wed, 15 Apr 2009 23:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=433#comment-67</guid>
		<description>For what it&#039;s worth, I usually don&#039;t comment because I can never remember my wordpress login and it&#039;s a pain to reset it. I did it this time though because it sounds like you&#039;d probably like to hear back on this one. About this time in the semester I get set in the same sort of fatalistic funk. It&#039;s an awful feeling, but you get through it however you can. It&#039;s cruddy but there&#039;s only a few weeks more in this semester. I doubt if I&#039;ll have a whole lot of time to hang out before then, but once it&#039;s over my schedule will open a bit more.</description>
		<content:encoded><![CDATA[<p>For what it&#8217;s worth, I usually don&#8217;t comment because I can never remember my wordpress login and it&#8217;s a pain to reset it. I did it this time though because it sounds like you&#8217;d probably like to hear back on this one. About this time in the semester I get set in the same sort of fatalistic funk. It&#8217;s an awful feeling, but you get through it however you can. It&#8217;s cruddy but there&#8217;s only a few weeks more in this semester. I doubt if I&#8217;ll have a whole lot of time to hang out before then, but once it&#8217;s over my schedule will open a bit more.</p>
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		<title>Comment on It&#8217;s all rather depressing by corporalgrenwick</title>
		<link>http://videlais.com/2009/04/14/its-all-rather-depressing/#comment-66</link>
		<dc:creator>corporalgrenwick</dc:creator>
		<pubDate>Tue, 14 Apr 2009 07:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=433#comment-66</guid>
		<description>Indeed.  I believe everyone feels the same sometimes.  I do when I&#039;m in the middle of some project I don&#039;t care about and I just think &quot;just WHY do I have to do this?&quot;.  But unfortunately its something we just &quot;gotta do&quot;.

Speaking of messages &quot;Lost in Space&quot; I must admit that I haven&#039;t answered your email about Google&#039;s java stuff as it has taken my group an extra week to finish a project and I have been bogged down.  But soon I shall answer along with news of the new AJAX stuff I have done!</description>
		<content:encoded><![CDATA[<p>Indeed.  I believe everyone feels the same sometimes.  I do when I&#8217;m in the middle of some project I don&#8217;t care about and I just think &#8220;just WHY do I have to do this?&#8221;.  But unfortunately its something we just &#8220;gotta do&#8221;.</p>
<p>Speaking of messages &#8220;Lost in Space&#8221; I must admit that I haven&#8217;t answered your email about Google&#8217;s java stuff as it has taken my group an extra week to finish a project and I have been bogged down.  But soon I shall answer along with news of the new AJAX stuff I have done!</p>
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	<item>
		<title>Comment on I am super important, my thoughts doubly so by corporalgrenwick</title>
		<link>http://videlais.com/2009/04/11/i-am-super-important-my-thoughts-doubly-so/#comment-65</link>
		<dc:creator>corporalgrenwick</dc:creator>
		<pubDate>Mon, 13 Apr 2009 21:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=429#comment-65</guid>
		<description>YES!!!!!

House of Leaves!

On topic:
I always enjoy reading your posts  They give an insight into the inner Videlais and also clue me into possible future games/books to read as well as things to think about/ponder.</description>
		<content:encoded><![CDATA[<p>YES!!!!!</p>
<p>House of Leaves!</p>
<p>On topic:<br />
I always enjoy reading your posts  They give an insight into the inner Videlais and also clue me into possible future games/books to read as well as things to think about/ponder.</p>
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	<item>
		<title>Comment on Playing: Fable 2, Lost: Via Domus by corporalgrenwick</title>
		<link>http://videlais.com/2009/03/28/playing-fable-2-lost-via-domus/#comment-64</link>
		<dc:creator>corporalgrenwick</dc:creator>
		<pubDate>Tue, 31 Mar 2009 22:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.com/?p=409#comment-64</guid>
		<description>The EXACT same thing happened to me with the cave in Lost: Via Domus.</description>
		<content:encoded><![CDATA[<p>The EXACT same thing happened to me with the cave in Lost: Via Domus.</p>
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	<item>
		<title>Comment on Lost: Via Domus by Playing: Fable 2, Lost: Via Domus &#171; It Moved and Other Musing</title>
		<link>http://videlais.com/2008/05/14/lost-via-domus/#comment-63</link>
		<dc:creator>Playing: Fable 2, Lost: Via Domus &#171; It Moved and Other Musing</dc:creator>
		<pubDate>Sat, 28 Mar 2009 23:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://videlais.wordpress.com/?p=160#comment-63</guid>
		<description>[...] game was reviewed almost a year ago by a friend of mine. You should probably read [...]</description>
		<content:encoded><![CDATA[<p>[...] game was reviewed almost a year ago by a friend of mine. You should probably read [...]</p>
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