Skip to content

Digital Ephemera

Code, Commentary, and Complaining

  • Guides + Code + Art
  • Twine Tutorials
  • Ink Tutorials
  • Unity Tutorials

#TwineTuesday: Saving and Loading Games in Harlowe

On April 12, 2016 By Dan CoxIn #TwineTuesday, Uncategorized


Using the (save-game:), (load-game:), and (saved-games:) macros in practice, I show how to record, retrieve, and check if a player is returning and use values that were saved between sessions.

Playlist: https://www.youtube.com/playlist?list=PLlXuD3kyVEr5tlic4SRe6ZG-R9OyS1T4d

Share this:

  • Email
  • Print
  • Twitter
  • Facebook
  • Reddit

Like this:

Like Loading...

Post navigation

Previous

#TwineTuesday: Header, Footer, and Startup tags in Harlowe

Next

#TwineTuesday: Snowman Cheatsheet

I do things

Pixel Dan

Dan Cox: reader, writer, coder, and sometimes person.

Often found in classrooms; mostly harmless.


Social Media:
TwitterSubscribe to me on YouTubeYouTube
Contact: dan.cox [at] videlais.com

Recent Ramblings

  • ink + Unity: Story Saving and Restoring (Using JSON Serialization) February 11, 2022
  • ink + Unity: Working with common utilities and story templates January 12, 2022
  • Storylets for ink + Unity October 23, 2021
  • Ink: Dialogue Trees July 11, 2021
  • “It takes 50 hours to get good.” June 28, 2021

I write about...

#TwineTuesday code design essay game howto Ink JavaScript playing Ren'Py review teaching twine Twine Tuesday video games

Archives

Blog at WordPress.com.
  • Follow Following
    • Digital Ephemera
    • Join 1,752 other followers
    • Already have a WordPress.com account? Log in now.
    • Digital Ephemera
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Copy shortlink
    • Report this content
    • View post in Reader
    • Manage subscriptions
    • Collapse this bar
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.
%d bloggers like this: