(Unity 2020) Preferences, Save Game Files, and Object Serialization [Blog Posts]
- Singleton “Global Instance” Pattern in Unity
- Saving and Loading Data Across Sessions using PlayerPrefs in Unity
- Using BinaryFormatter in Unity to Save and Load Game Data
- Using JsonUtility in Unity to Save and Load Game Data
- Encrypting Game Data with Unity
Unity 2020 [Videos]
- Unity 2020: 2D Basics: Part 1: Entity-Component-System Model
- Unity 2020: 2D Basics: Part 2: Understanding the Unity Editor
- Unity 2020: 2D Basics: Part 3: Sprite and Components
- Unity 2020: 2D Basics: Part 4: Events and Simple Movement
Unity 2019.1 [Videos]
- Unity 2019.1: Unity 2D Basics: Part 1: Physics and Forces
- Unity 2019.1: Unity 2D Basics: Part 2: Tilemaps and Tile Collisions
- Unity 2019.1: Unity 2D Basics: Part 3: Camera Follow and Update Methods
- Unity 2019.1: Unity 2D Basics: Part 4: “Jumping” and “Collecting”