Microsoft, am I a pirate for buying used games?
[Update: For much better coverage, see Wired's Game | Life, a follow-up on Kotaku and CVG. Or, really, most gaming sites by now.]
Dear Microsoft,
I buy used games. I am a relatively poor student and I cannot afford the latest $60 game. Do you plan on labeling me a pirate?
My solution is to wait. I try to avoid spoilers from Twitter and other sources when the latest game comes out. I save my money and I buy the game once others are done with it, once they have had their go. And then, months or even years later, I join the conversation after many others have had their say and stated their points. I wait for my turn to play.
Yet, the latest news and speculations say that you want to stop piracy by preventing or even curtailing the playing of used games. To put to you bluntly: why? If you do this, you are saying that the used game market is equal to piracy. You are saying that I am, in fact, a pirate for buying used games.
By preventing the play of used games, or even tying the games to one account, you prevent me from playing your games. You prevent me from playing my friend’s games. You prevent me from sharing and selling my own games with others. You stop services like GameFly and other video game rental services. In short, you break the ecosystem. You are saying that these toys are yours and only select people, when you say so, can play with them.
It’s your console and you are concerned about piracy. I understand. I’m a programmer. I understand the need to keep intellectual property protected in software. I agree that some measures should be taken to prevent theft. But I also understand that you cannot prevent piracy. You can only delay it.
Don’t do this, Microsoft. Don’t make me a pirate for using your system and buying used games for it. I want to use the system. I like the Xbox 360 despite generally being a Linux user. I enjoy playing games on it and I like the integration of various music and video systems on it.
If you do this, if you make me a pirate for paying for games, I will become the role. I will continue to buy used games and I will simply choose to overwrite your software to keep playing. I will break your EULA — and I won’t tell you about it. If you say I am pirate, I will become one.
I want to play, let me do so.
Probably a pirate,
Dan Cox
Slowing down the posting
I have to take a break. The daily ‘Commentary on Katawa Shoujo’ is no longer going to be daily. I’ll finish it, but it is not going to be updated for several days, maybe not till next week. It has taken me a minimum of two hours a day and I can’t spare that exclusive time anymore.
My two jobs and school schedule have been colliding pretty often and I’m just not going to be able to update every day. It’s just not going to happen.
I am still working on a game for January. It will be posted before the end of the month. Nothing has been posted about it, I know. That will change for next month as I, hopefully, get some outside help and will have a different blog to post development notes to as I go.
Actually, yeah, let me mention that too. I am working on setting up a website for my development stuff and I will be moving all the coding talk over there. Once that is up and running, I will mention it over here and then no longer talk about it. I will save this blog for continuing discussion of the intersection between digital interactivity and narrative.
Oh, and the posting here is going to slow way down over the next few months. I am going to try to get two posts out per week. That’s my goal now: a couple thousand words between a couple posts. Depending on how things work out, I might be occasionally posting on another site too — that’s a tease, I know. Otherwise, I’m going to be fairly quiet until I finally quit one of the jobs at the end of February.
