Hazardous

2010 January 19
by Dan Cox

I’m not sure what I was thinking when I spent $20 just to try out a mod for Unreal Tournament 3 called Hazard – The Journey Of Life. When I first saw the trailer on Rock Paper Shotgun months ago, I was intrigued by the premise but not interested enough to checked it out. Then I saw it again yesterday and knew now was the time to finally try this.

There was a problem. I don’t own a copy of Unreal Tournament 3. I thought I did. I installed the mod and tried to start it. Crash. The error was that UT3.exe did not exist on my system. So, now I was left with a choice: should I go buy UT3 or just scrap this whole plan? Since I had already invested time into getting the mod and reading up on it, what was $20 more?

I don’t know what is going on within this game. Is this a game? I’m not sure. My goal is, I think, to make it to the exit. But most of time is spent trying to figure out where I am and how to move forward. After wandering hallways, falling down holes and generally being both frustrated and amazed, I think I came to the answer. The story, the graphics and even the objectives are meaningless. The experience is supposed to teach you and the primary mode of learning is to first fail.

My first act was to try to leap across a chasm. That failed. I fell down a long tunnel and found myself face to face with a message. I moved down a hallway and found another message. Then I tried to run across a bridge. That failed and I fell again. Now I was face to face with blue colored walls that had holes in them. I pressed the Escape key. I was back at the beginning. I selected where I wanted to start and tried again.

Fail and try again. The journey of life is full of hazards. The best we can do is learn from our mistakes and try, try, again.

I really encourage you to try this mod, this game, this…experience? However, if you would rather look at what I saw, you can browse some screenshots I took while playing.

Gaming the narrative

2010 January 11
by Dan Cox

“How do you role play role playing games?”

That was a question asked by Michael Abbott on the latest episode of The Brainy Gamer podcast. At the time, he was discussing Dragon Age: Origins and was inquiring about how Denis Farr created his characters. Did he have a set number of personas that he used while in a game world or did he view all in-game actions as if they had happened to himself?

“You’re making him…dance. He’s dancing. Why is he dancing?”

That was my response to watching a friend of mine play Dead Space yesterday. The player controlled character of Issac moves suspiciously as if he is in some way dancing and my friend used that observation during a scene in which the other characters were trying to feed exposition to the player. While there was talk of switching the polarity of the shields and powering the flux capacitor (or whatever they were saying), he was moving the character in a profoundly silly way.

“I read manga. I don’t really read books. I get — the stories I like — from, like, games and manga.”

It was as both of these memories were floating in my head today that I heard this last quote. It came from the girl that was sitting in front of me in my creative writing class. The teacher went person by person and asked them to talk about what they like to read or are currently reading. This girl responded with “games and manga.”

It was this last quote that managed to cement all these thoughts together for me. What part of a game is the story? Is it the written words, the dialogue? Is it what the player is supposed to do? Or is it, as I believe it may very well be, more that single thing. It is narrative. It is experience.

How I play a game is going to be different than how you play. While you may take the right road, I may take the left. And as we both settle into our own paths, we create a unique experience for ourselves. But it goes even further than that. All the little things you do: jumping up and down during a cutscene, making your character walk off a cliff, running in cycles, even making them dance add toward the story that is created as part of the experience you had when playing a game.