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Do you remember those arcade games that had a choice between generic archetypes in a fantasy setting?
Lunia does.
Do you remember playing adventure games that consists of fighting waves of enemies?
Lunia does.
Do remember playing games that had English text that were not quite translated correctly?
Lunia does.
Do you remember playing games with complete strangers in an arcade?
Lunia does.

Choosing one of four heroes, you are sent into a world of wizards and warriors. Staying in the town to shop or chat, you can interact with other users. The real game is found out in the series of stages and is ruled over by a special gameplay system. The gameplay system matches your character with three other players to make up a party of four and sends you out together. As you journey together stage by stage, you take on enemies with a collection of simple attacks and character commands. The player keeps playing this way, with frequent cut-scenes of a series of pictures, as he or she plays out the story.


  • This game feels like an arcade game. It is meant to be the same type of experience of playing an adventure fantasy game only in a MMORPG world. The problems that Lunia runs into however is that it is not that massive, nor is it massively multiplayer. True, it is an Online game and it definitely has role playing game elements to it.
  • When you play you are paired with three other people and only the four of you can play stages at a time. While not necessarily a bad thing, it can lead to problems when your party disagrees with each other over how to proceed in a level or to which level to proceed.
  • The actual gameplay, the fighting, is decent. There are only a handful of simple attacks with the addition of character specific attacks. This limits the total amount of attacks, and strategy, and makes it easy to mash on a button to defeat most enemies.