When comic book characters are made into video games they often suffer a common problem. When Super Heroes are left in the hands of developers and then later players the results are usually less than super. If the hero always wins in the end, how can the player and therefore the hero ever lose? The Incredible Hulk: Ultimate Destruction suffers a bit from this problem but is redeemed, mostly, in the end.
Bruce Banner has been hiding out and trying to cure himself. Progress has been slow however. Doc Samson, friend of Banner, contacts him and suggests they work together to find a way to banish the Hulk. Before Banner can even make a move The Division, part of the NSA that deals with mutants, attacks him and destroys his cabin. After transforming into the Hulk, Banner escapes to the church Samson uses as a hideout. The attack on the cabin that caused Banner to leave also allowed The Division to gain the materials needed to harness the ability to make their own Hulk. What will happen as Banner tries to get rid of the Hulk side of himself and The Division tries to create their own Hulk?
There are two words that both are the most memorable and utterly summarize The Incredible Hulk: “Hulk Smash”. A Hulk game without this simple feature would not be a Hulk game. In The Incredible Hulk: Ultimate Destruction players can smash cars, trucks, people and even buildings. Using a “Sandbox” environment, interaction with a broad area containing things that act on their own but are affected by player actions, The Hulk can climb buildings and crush cars while people run in fear. Most of the game takes place in a city where continued destruction can summon army helicopters and any random car can easily become fodder for the player’s wanton smashing.