Lost Odyssey (360)
This game feels like a Final Fantasy game. That is the best description I can come up with my hour or so of play. It has video that shows epic battles and special-effects heavy magic usage. It has a turn-based battle system. It features a protagonist that is moody. Yes, this could have been a Final Fantasy game and I’m all for it. I’m going to give it a few more hours to really suck me in before I decide if I’m going to be in for the very long haul. (It’s 3 discs long.)
Fallout 3 (360)
Dialogue trees. Dialogue trees. Dialogue trees. My short time with this game has taught me that my experiences will be based in choosing options and then listening to people talk. And then choosing options. And then listening to people talk. In the couple of hours I’ve played the game, I spent most of my doing that. It’s not that I dislike this game, far from it, but all the dialogue listening has gotten on my nerves. Of course, most if not all of it was self-inflected too.
I want to say something about the aesthetics of the game too. It reminds me heavily of BioShock. But while BioShock goes more towards the gothic, Fallout 3 has more of a lighter, slap-stick feel at times. I laughed several times during the various tests and introduction parts within the Vault.
Mirror’s Edge (360)
I finished this game last night and, well, I don’t want to play it anymore. I’ve covered my impressions already but let me say that I’ve found another frownable item. After finishing the game, and writing out some thoughts, I thought I’d try out the Time Trials and Speed Run modes. Only, there is a problem. I can’t even see those modes without logging into an EA account. That was a deal breaker for me. I’m not going to sign up for another account just to access two modes of the game which are linked to around a third of the achievements. Screw that.