I did it! (And you can too.)
Way back on 1 January, I set out some goals for myself. I planned to write every day, read more often, and actually finish some games. Between the three of them, I figured, I should probably hit at least one (and at the time I was thinking the reading was more likely).
11.75 months later…
It turns out that the goal of finishing games was what I actually accomplished. My two part-time jobs got in the way of my writing and, because I spend most of my time reading papers written by students, I like to rest my eyes at the end of the day. (I’ve only gotten to about halfway of reading goal as of this writing.) Still, I managed, in my first public year as an indie dev, to make 12 games.
- Two Decorate
- Indigo Protocol
- Lurking Shadows
- Ganelon’s Gambit
- Terminal Life
- Beneath the Tunnels Deep (Graphical)
- Meow Escape
- Beneath the Tunnels Deep (Text)
- *Radio Silence*
If you are looking at this list and thinking you can’t do the same thing in 2013, you’re wrong. You can absolutely make one (or more) games in 2013. In fact, I encourage you (and everyone else) to signup at OneGameAMonth.com. Since I recently became part of “Team SpreadTheLove” for the initiative, I’m going to be checking in on Twitter a couple times a day to encourage everyone to make more games more often in 2013.
Make games. Start now.
2 thoughts on “12 Games in 12 Months in 2012 in 12.5 minutes”
That was really cool! I’m looking at becoming a video game programmer, I loved how excited you got for every game, it’s awesome! I hope to make some games like that in 2013!!!
Go for it!
From engines like Orge3D (C++) to Twine (HTML), there are programs, libraries, and tools available to help everyone make the games they want. All it really takes is imagination and time. And a bit of patience too.
I’m going to try to write more often about the projects I work on in 2013, and I encourage everyone else to do the same. Together, we can learn from our failures, joys, and everything in-between as we all make games in 2013.
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