“Journey is a lot like the indie game Small Worlds… The majority of the interactivity in both Journey and Small worlds consists of just continuing to move forward to see more of the world. This interactivity makes up some of the simplest kind of exploration there is. There aren’t ideas to explore, puzzles to solve, or systems to learn. You just move and observe. I greatly appreciate simplicity in art, but there are limits and rules on how to effectively convey a simple ideas.”
I really like this above quote that was lifted from “The End of the Journey” by Richard Terrell. Not because I agree with it, because I really don’t, but for it’s look at Journey and Small Worlds through a paradigm I wouldn’t have considered: games must have challenge. It’s a position I’m going to write more against at some point soon as part of a longer essay. In the meantime though, since Journey, which I really like, was being compared to Small Worlds, which I hadn’t heard of before a few days ago, I thought I’d see what it might have to offer.