I’ve been having a back-and-forth with Daniel Johnson over what makes up a game. As part of the conversation, I wrote something earlier that unexpectedly condensed what I’ve been feeling for the past few days about the entire discussion, both between us Daniels and in the greater community. I think I have come to a conclusion that I hope might lead to something interesting. It’s simply this:
Make, don’t hate.
If you want to change my mind that games can’t be something, show me an example. Build a project that embodies that idea. Since I firmly believe that games are statements anyway, the fastest way to bring me around to what you feel is to send me a game to play. Use the systems and the narratives, the code and the assets, to bring me around to what you think.
Want to convince me of your position? Make a game. And then make another. Keep making games.