One thought on “#TwineTuesday: Twine 2.0: Advanced Data Types in TwineScript

  1. […] Twine was already a complex and powerful editor, but some of the enhancements in 2.0 are drawing attention to it for varied purposes. Carolyn Vaneseltine has pointed out Twine’s flexibility for game prototyping mechanics including flow, architecture, narratives, and branching structures. Chris Martens has been taking a look at Twine for game research.  If you want to really dive into Twine’s potential, Dan Cox has a great video series introducing pivotal concepts in Twine 2.0, including such useful topics as integrating CSS and using advanced data types in Twine 2.0. […]

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