An overview of two different ways of thinking about inventory systems in Twine: the user starts with everything (explicit), or the player gains or loses things (implicit). Both using the (datamap:) and (dataset:) macros.
Proof Copy: http://videlaisstudios.info/teaching/twine/Inventory.html
Twine 2: http://twinery.org/
Tutorial Video Series: https://www.youtube.com/playlist?list=PLlXuD3kyVEr5tlic4SRe6ZG-R9OyS1T4d