review, video games

Tales of the Abyss

Tales of the Abyss cover art

Your name is Luke fon Fabre and you are the son of Duke Fabre of the Kimlasca Kingdom, and you hear voices. These voices are only heard by you and when the voice finally stops speaking, it leaves you with headaches. These episodes happen from time to time and no one at the manor in which you live seems to worry when it happens. Your best friend is some guy, named Guy. Every few days you are trained by the general of the army who is clearly schizophrenic, telling you at one point it is pointless to train you since you will never leave and at other points that you will gain power as you battle other people in the outside world.

You live a normal life, confined to a manor, locked in for your own good. You also have no memory of the past. Seven years ago you were returned to your family, after being kidnapped by the Malkuth Empire. When you were returned you had no memory of what had happened and still do not remember. Still, it does not matter. Life as a member of the royalty suits you as your life is easy and the only activity consists of the occasional training. Your easy days are at an end however when Tear Grants, sister of the general that has been training you, crashes you life and causes you to be transported across the world when your two powers resonate with each other in a chance encounter.

Notes:

  • It is the eighth game in the Tales series and the game that followed Tales of Legendia. It uses a similar battle system as well. This games adds limited free roaming in a three-dimensional area instead of the forced two-dimensional style of Legendia but is basically the same engine.
  • I am just not a fan of real time battling in role playing games and although this game gives you more movement, I still do not like it. The system is not bad by any means or even that hard to get used to, but it is just not something I particularly like in a role playing game.
  • The game looks very good overall. The in-game graphics vary a bit though. Some areas look very good and others considerably less good. There is also an Anime prelude video that looks good as well.
  • Both in-game and cut-scene music is quite good. Several parts have a woman singing as part of both gameplay, the use of a certain person’s fonic arte – the equivalent of magic use in most other role playing games – and a cut scene where that person is using that technique on other people in a game engine rendered scene.
  • The game is considerably heavy on nouns. Almost all in-game places, people and objects have original names that give the game-world a realistic feel but makes it hard to take in all that culture at once.

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