2 thoughts on “Holy (game)

    1. Dan Cox

      Yeah, I know. That darn ball. Even after I tweaked my original the code and raised the chance of it switching directions over 50%, it still seems to repeat too often.

      All of these weekly projects are mostly more concept than execution. It’s taking silly questions like “What if Pac-Man could eat the level too?” or “What if the explosions in Missile Command never went away?” and making them real. I like to think of them as flash fiction: a quick glimpse into how a game like this might work as an exercise in developing a working prototype of a concept.

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