Working with Ren’Py:
- Part 1: Downloading and Configuring
- Part 2: Editing and Creating Characters
- Part 3: Scenes and Showing Images
- Part 4: Menus, Labels, and Jumps
- Part 5: Variables and Conditional Statements
- Part 6: Transitions
- Part 7: Building Distributions
Advanced Ren’Py:
- Part 1: Screen Language
- Part 2: Position Style Properties
- Part 3: Animation and Transformation Language
- Part 4: Text and Button
- Part 5: Bar and VBar
- Part 6: Textbutton and Imagebutton
- Part 7: Input, Key, and Mousearea
Customizing Ren’Py:
- Part 1: Editing options.rpy
- Part 2: Editing gui.rpy
- Part 3: Style Inspector and Overriding Styles
- Part 4: Special Screen Names and Overriding Screens
- Part 5: Replacing Default GUI Images
Ren’Py + Python:
- Part 1: Setting and Using Flags
- Part 2: Python Blocks
- Part 3: User-Defined Displayables
- Part 4: User-Defined Statements
- Part 5: Custom Text Tags
Ren’Py is a engine for creating visual novels. It comes with a suite of tools for taking code and transforming it into programs that can be run on Windows, Mac, Linux, and even, with a little more work, mobile platforms like Android and iOS.
Beyond the showing of text and images, Ren’Py can also be extended through introducing new user interface elements, changing its defaults images, and combining Python with its own code to create even more interactive projects.
Basic Options
Similar to editing the script.rpy file to change the script of the game, changing the options.rpy file allows for changing options.
Some of the common options found starting at line 8 include the following:
- config.name: human-readable name for the game
- gui.show_name: if the title and version number should be shown on the main menu
- config.version: the version of the game
- gui.about: description of the game
Sounds and Music
The Sounds and Music section, lines 43 – 66, allow for changing if a mixer (Sound, Music, or Voice) is enabled and if there should be sample sounds.
Transitions
How events occur and the transitions between them can also be changed. Lines 67 – 97 define which transitions should occur when entering and exiting the game.